Here I will try to describe the fight between the two tanks, which are mostly found in clan battles. To make it more interesting, from a writing point of view IS-7 (a tank that is currently represented by us), but this could be useful for the players who use T110E5.
Basic characteristics of the tank IS-7 has good qualities armored turret and leave it vulnerable to places (such as commanding, "domes" on T110E5, as with most other U.S. tanks), Good Armour front part of the tank based on the so-called. "Beak", is sufficiently low silhouette, heat pumps good hips Armour (DubLi armor on certain parts of the hips often absorb hits -, leads without damage), low probability of fire.
L Not recommended features aiming long time (3.4 s), and high imprecision at 100 m (0.4 m) long, charging, even with the "brothers in arms" and ventilation (11.31 s), poor vertical angles heat pumps guns, grenades are placed in the front of the tank.
Also, it should be noted that due to the characteristics of the gun IS-7 is not scheduled to fight at long distances, which can not be said when talking about T110E5. Therefore, heat pumps the closer heat pumps you are to the opponent, the better for you. So that, in a fight with T110E5 for IS-7 is the best version of infighting (and if you're in T110E5 against IS-7 try to avoid non. Quite logical, is not it?). Specifically wedged heat pumps good qualities IS-7 bring maximum benefit (well armored turret low silhouette + + "beak"). In this case, the accuracy of the gun (which is on the side T110E5) plays a decisive role. Additionally, shall mean to shoot "gold" (rich has nothing).
The fight between the IS-7 and T110E5 can be divided on the basis of situations that occur in the game; Fight over large distances (400 and more), struggle heat pumps to medium distances (300 - 400), fighting heat pumps at close distance (less than 300m), infighting
When meeting with T110E5 at large distance advantage is on the side of Americans. His gun is more accurate, faster charging, faster scopes. Thus, while the IS-7 missile heat pumps lock T110E5 a steady aim, fired and managed to stay out of sight. It is therefore best avoided this situation and try to "get together" with the enemy (make love, not war). However, if the situation in the game is such that no opponent can always approach the shorter distance, make sure that you hide the lower front panel (DPP) with the help of the embankment, terrain, rocks, ruins, etc. (Figure 1).
Fight with T110E5 clinch. In the struggle to clinch heat pumps a basic warning is avoid the situation shown in Figure 5 Due to poor declination cannon vertically (toy said "weeks" and not enough to put down the barrel) it is not possible to shoot at the enemy side. American in this situation a lot easier.
The best situation for the IS-7's clash with T110E5 forehead to forehead. Do not allow him to get away from you because in this case affected the lower front panel. Also, do not push it on hills or other irregularities that he is not superior to the rear end of the tank, because in these situations that you can break the "beak". When the enemy starts to give you the tombstones in the covers to move the dome of the left - right and therefore will increase the chance that you rikošetira. Do not lift the gun too high because so discover heat pumps a vulnerable position under the mask cannon heat pumps (Figure 6). Also, few know that T110E5 "golden" shells wedged (ordinary grenades heat pumps rikošetiraju) can break through the side of the IS-7 (Figure 6) If you're unlucky, and you fell into such an opponent, to try to get at the time of his shooting a little further away. That will strike you find the stronger heat pumps part of the "beak".
Now, where to shoot 110E5 wedged? I recommend heat pumps to shoot under the dome (Figure 7). A lock that is very easy and thus the dome can remain zalavljena. In addition, the long shooting heat pumps efficiently and commanding "turret" (Figure heat pumps 7), as well as parts of the turret left and right of the cannon (Figure 8). If the opponent does not move the dome is best to shoot in places near the cannon and above all "golden" shells, usually ordinary rikošetiraju. Figure 8 to see the hits "golden" lower and upper rikošetiranja two field goal. In as much as the opponent moves the dome wait a moment when the kpola turned right toward you. Top is a plain granite dome stuck, and then "gold" per il il commander beside a cannon, but as you pleased.
Figure heat pumps 7
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