In this section, heat we present you with tutorials basic types of tanks, some useful information on how to apply certain tactics for some kind of tank etc etc ... more on that below ...
We'll start first with Light tanks, then Medium Tanks, Heavy Tanks, Tank Destroyers and Self-Propelled Guns (SPG). The following text describes some general rules, however, for medium and heavy tanks and other applicable rules and special features, as you can see in the game. Just one example, the overwhelming majority of American heavy tanks have reinforced armor on the turret and the front part of the tank, while the tanks of other nations have reinforced armor only the front fuselage tanks etc ... So every nation has its own advantages and disadvantages. Light Tanks - usually for a nation Tanks category (tier) 1-6, depending on which line of research going. These tanks are equipped with a light, do not expect heat them to make a miracle even though it can do, but as a scout-and (scouts). You are in these tanks, especially if you get into fights heat where you are on the bottom heat of the list, literally eye for your team. On the basis you can see where the opponent is going and where the largest concentration of opposing tanks, which of course helps your team adjust their tactics based on what you show them. To summarize, these are tanks that have great speed and they should take advantage of every moment, can serve as an active scout (while moving) or as passive with appropriate equipment (while standing behind a bush or in the woods). Their armor is very weak and the top is not the best, requires a lot of patience and skill. heat I forgot to say that these are the only tanks in the game who have active camouflage and as they move, which means if you make a mistake opponent will make you easier to find. Medium Tanks - or as they say, a tank for all occasions, are very important and can have a role Light Tank-and if absent. They have much better armor compared to the Light Tank's, and better guns, but not exactly the speed. So these are the tanks that fit between Heavy Tank's and Light Tank's and you have to adapt to conditions heat on the map. Their main role would be to support heavy tanks, setting heat in the background, you are now in one of the folders and if necessary can be very fast on the second part to help colleagues in distress. Some useful information related to this category of tanks: if you are together with your friend in the platoon, try to attack together, as two medium tank is always better than one. If you have more then even better, such an organized collection Medium Tank-this is also called the Wolf Pack which is very useful and effective tactics. Heavy Tanks - They belong to the category of super heavy tanks, with a much stronger and better armor, heat cannon, but they're also very slow ... So this is something that many want to have in their garages, starting for some of the nation's tier 5 to 10 if you are in the tank, especially if you are on top of the list, then you are actually expecting much, their presence on the battlefield can dragging with them a team that will help in the front row at the front help. However, I do not think you are unattainable and that there's nothing you can not. If you scout the opponent heat found can be sure that many guns to be aimed at you. Maybe you are equipped with the highest possible equipment but like every other tank, and your heavy has its flaws and foibles (such as hand or butt your tank). Tank Destroyers - These are the machines that are intended to shoot from afar, breaking through the thickest armor. Hitting their targets from long distances gives them the advantage of being still on the map but remain invisible to enemies, like a sniper. Simply find a good place where you feel you have a good view of the greater part of the map, and follows ond hold the first victim. So apply these tactics Hit and Run, as Fire a look to move and find a new position if necessary. Always let your front toward the opponent, because it is actually the tank destroyer-e is the strongest heat side even stronger than some heavy tanks. In most cases, just that you can harness to save. Self-Propelled Guns (SPG) - or in translation artillery. A few months ago, to update a 8.4 this were monsters, who, if you ask those who play WoT for a long time, you could opt to complete a game, unless it had a great impact on the game in terms of strategy. However, since these upgrades onward until 8:11 this picture changed drastically. Arti has become quite imprecise, they need more time to get ready for paljub, get less HP, etc. However, do not let this deceive, because among them there are still those who are the real masters, and afflict and destroy scouts while blink of an eye (or even while on the go). Their main role is to shoot the targets even in its database and to do great damage to the enemy's tanks. But before he shoots heat well when you consider that you do and how you will go off given that you need a lot of time to be with your gun
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